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MARVEL RIVALS Marvel Rivals Update 6/28/25

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LEGITBOT
  • Triggerbot hitbox scale is now a factor.
MISC
  • Added 'Ray Tracing' options. It will attempt to parse the map's geometry in order to refine visibility checks of; 'Skeleton ESP', 'Triggerbot Point', 'Predicted Aimbot Point', 'Individual Aimbot Points'.
REMARKS
  • Ray tracing is currently experimental. It'll generally help more than hurt, but if you find that a destructible object gets in the way, a mesh blocking a doorway, etc, let me know and I'll see what I can do about filtering them.
  • Redownload the loader for the needed dependencies for ray tracing.
 
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